Hasbro : Statement regarding Peak Oyun Yazilim Ve Pazarlama AS v. Hasbro, Inc. and Backflip Studios, LLC Lawsuit
May 22, 2017 at 08:12 am EDT
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Press Contact:
Hasbro, Inc.
Julie Duffy, 401-727-5931 julie.duffy@hasbro.com
Statement regarding Peak Oyun Yazilim Ve Pazarlama AS v. Hasbro, Inc. and Backflip Studios, LLC Lawsuit
Peak Games has sued defendants Hasbro, Inc. and Backflip Studios, LLC, alleging that their game My Little Pony: Puzzle Party, infringes Peak Games's copyrights. The parties have agreed to a confidential settlement of the dispute. Hasbro and Backflip Studios acknowledge their respect for Peak Games's intellectual property rights in Toy Blast. Hasbro and Backflip Studios have agreed to take down the My Little Pony: Puzzle Party game.
Hasbro Inc. published this content on 22 May 2017 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 22 May 2017 12:12:07 UTC.
Original documenthttp://investor.hasbro.com/releasedetail.cfm?ReleaseID=1027293
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Hasbro, Inc. specializes in the design, production and marketing of games and toys. Additionally, the group is active in the production of films and TV programs. Net sales break down by activity as follows:
- sales of toys and games (83.6%): action figurines and toys, dolls and stuffed toys, traditional toys, electronic toys and games, creative and educational toys and games, card games, etc. sold under franchise brands (Littlest Pet Shop, Magic : The Gathering, Monopoly, My Little Pony, Nerf, Play-Doh and Transformers), under partner brands (Spider-Man, The Avengers, Star Wars, Disney Princess, Disney Frozen, Disney's Descendants, Beyblade, Dreamworks' Trolls, Sesame Street and Yo-Kai Watch), under company-owned brands (Baby Alive, Furreal Friends, Kre-o, Playskool and Playskool Heroes) and other (board games and digital games sold under Dungeons & Dragons, Jenga, The Game Of Life, Operation, Pie Face, Scrabble, Trivial Pursuit, Twister, Fantastic Gymnastics, Speak Out and Toilet Trouble;
- production and sales of film, TV and digital games licenses (16.4%).
The United States account for 60.5% of net sales.