104c72c8-fd85-4c9d-a0a4-cc268ee8a481.pdf

Consolidated Financial Results

for the Year ended March 31, 2016

(Prepared in Accordance with IFRS)

May 10, 2016

KONAMI HOLDINGS CORPORATION

Address:

7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan

Stock code number, TSE:

9766

Ticker symbol, LSE:

KNM

URL:

htt ps://w ww.kon ami.com/

Shares listed:

Tokyo Stock Exchange and London Stock Exchange

Representative:

Takuya Kozuki, Representative Director, President

Contact:

Junichi Motobayashi, General Manager, Financ e and Accounti ng (Phone: +81-3-5771-0222)

Date of General Shareholders Meeting:

June 24, 2016

Beginning date of dividend payment:

June 3, 2016

(Amounts are rounded to the nearest million, except percentages and per share amounts)

1. Consolidated Financial Results for the Year ended March 31, 2016

(1) Consolidated Results of Operations

Revenue

Operating profit

Profit before income taxes

Profit for the year

Profit attributable to owners of the parent

Total comprehensive income for the year

Year ended March 31, 2016

% change from previous year

249,902

14.6%

24,679

61.2%

23,768

40.1%

10,531

5.6%

10,516

6.0%

7,926

(40.0)%

Year ended March 31, 2015

% change from previous year

218,157

0.3%

15,305

95.7%

16,960

80.9%

9,969

119.1%

9,918

122.1%

13,202

109.4%

Basic earnings

per share

Diluted earnings

per share

Return onprofit

Ratio of profit

(attributable to owners of the

(attributable to owners of the

attributable to owners of the

before income taxes to total

Ratio of operating profit

parent) (yen)

parent) (yen)

parent

assets

to revenue

Year ended March 31, 2016

76.44

76.13

4.9%

7.4%

9.9%

Year ended March 31, 2015

71.55

71.55

4.7%

5.5%

7.0%

Reference: Profit from investments accounted for using the equity method Year ended March 31, 2016: ¥249 million

Year ended March 31, 2015: ¥154 million

(2) Consolidated Financial Position (Millions of Yen, except percentages and per share amounts)

Total assets

Total equity

Total equity attributable to owners of the parent

Ratio of equity attributable to owners of the parent

Equity attributable to owners of the parent per share (yen)

March 31, 2016

328,187

213,475

212,750

64.8%

1,573.11

March 31, 2015

311,592

218,499

217,789

69.9%

1,571.25

(3) Consolidated Cash Flows

(Millions of Yen)

Net cash provided by (used in)

Cash and

cash equivalents at the end of year

Operating activities

Investing activities

Financing activities

Year ended March 31, 2016

71,336

(18,746)

(1,877)

113,907

Year ended March 31, 2015

45,254

(24,495)

(6,807)

64,654

  1. Cash Dividends

    Record Date

    Cash dividends per share (yen)

    Total cash dividends (annual)

    Payout ratio (consolidated)

    Cash dividend rate for equity attributable to owners of the parent (consolidated)

    First quarter end

    Second quarter end

    Third quarter end

    Year end

    Annual

    Year ended March 31, 2015

    -

    8.50

    -

    12.50

    21.00

    ¥2,912 million

    29.3%

    1.4%

    Year ended March 31, 2016

    -

    10.50

    -

    12.50

    23.00

    ¥3,146 million

    30.1%

    1.5%

    Year ending March 31, 2017 -Forecast-

    -

    17.00

    -

    17.00

    34.00

    30.7%

    3. Consolidated Earnings Forecast for the Year Ending March 31, 2017

    (Millions of Yen, except percentages and per share data)

    Revenue

    Operating profit

    Profit before income taxes

    Profit attributable to owners of the parent

    Basic earnings per share (attributable to owners of the parent) (yen)

    Year ending March 31, 2017

    % change from previous year

    210,000

    (16.0)%

    25,000

    1.3%

    24,000

    1.0%

    15,000

    42.6%

    110.91

    Noted Items

  2. Changes in significant consolidated subsidiaries during the period (status changes of subsidiaries due to changes in the scope of consolidation ): None
  3. Changes in accounting policies and accounting estimate
  4. Changes in accounting policies required by IFRS: No

  5. Other changes: No

  6. Changes in accounti ng estimate: No

  7. Number of shares issued (Share capital)
  8. 1.

    Number of shares issued: (Treasury shares included)

    As of March 31, 2016

    143,500,000

    shares

    As of March 31, 2015

    143,500,000

    shares

    2.

    Number of treasury shares :

    As of March 31, 2016

    8,258,617

    shares

    As of March 31, 2015

    4,890,951

    shares

    3.

    Average number of shares outstanding:

    Year ended March 31, 2016

    137,572,041

    shares

    Year ended March 31, 2015

    138,610,956

    shares

    (Reference) Summary of Non-consolidated Financial Results Results for the Year Ended March 31, 2016

    (1) Non -consolidated Results of Operation (Millions of Yen, except percentages and per share data)

    Operating revenues

    Operating income

    Ordinary income

    Net income

    March 31, 2016

    % change from previous year

    14,518

    (0.3)%

    11,643

    18.9%

    11,859

    (0.8)%

    11,569

    2.8%

    March 31, 2015

    % change from previous year

    14,560

    (9.0)%

    9,792

    (10.2)%

    11,951

    (4.6)%

    11,259

    (7.5)%

    Basic net income

    per share (yen)

    Diluted net income per share (yen)

    March 31, 2016

    84.10

    83.68

    March 3 1, 201 5

    81.23

    -

    (2) Non -consolidated Financial Position (Millions of Yen, except percentages)

    Total assets

    Total net assets

    Equity ratio

    Net assets per share (yen)

    March 31, 2016

    238,836

    205,409

    86.0%

    1,518.84

    March 31, 2015

    242,053

    207,051

    85.5%

    1,493.78

    Reference:

    Total Stockholders' equity

    Year ended March 31, 2016:

    ¥205,409 million

    Year ended March 31, 2015:

    ¥207,051 million

    Information regarding the audit review procedure:

    These Consolidated Results for the Year Ended Marc h 31, 2016 are not subjec t to the auditing procedure pursuant to the Financial Instruments and Exchange Law. At the time of disclosing these Consolidated Results for the Year Ended March 31, 2016, the auditing procedure for financial statements pursuant to the Financial Instruments and Exchange Law has not been completed.

    Cautionary statement with respect to forward-looking statements and other matters:

    Statements made in this document with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materi ally different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with respec t to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance of our products, which are offered in highly competitive markets charac terized by the continuous introduction of new products, rapid developments in technology and subjective and

    changing consumer preferences ; (iv) the timing of the release of new game ti tles and products, especially game titles and products that are part of historically popular series; (v) our ability to successfully expand i nternationally with a focus on our Digital Entertainment business and Gaming & Systems business; (vi) our ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (vii) regulatory developm ents and changes and our ability to respond and adapt to those changes; (viii) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and (ix) the outcome of existing contingencies.

    The Company disclosed the suppl emental data for the consolidated financial statem ents via the Company's website on May 10, 2016.

    1. Business Performance
    2. Analysis of Business Performance
    3. Business Overview

      The business environment surrounding the Konami Group in Japan remains weak personal consumption despite solid corporate earnings and improvement in employment conditions and personal incomes supported by the weakening yen and rising stock prices. Also, the Japanese economy continues to stall mainly due to anxieties over deteriorations in corporate earnings and consumer trends. These may be affected by the rising yen and declining stock prices since the beginning of 2016 owing to concerns over an economic slowdown in emerging countries and unstable financial markets. In terms of the global economy, the economic environment remained uncertain due to concerns that an economic slowdown in emerging Asian countries, including China, may affect foreign economies.

      In the entertainment market, along with the rapid spread of smartphones and tablet PCs, which spurred a worldwide increase in users, as well as enhanced device functionality and the development of information and telecommunications infrastructure, game contents continue to diversify. As new video game consoles also continue to spread at a record-setting pace in Western countries and production of video games utilizing virtual reality (VR) becomes full-scale,

      business opportunities in the game industry are increasing. In the gaming industry, gaming business is expected to continue to grow as the casino market worldwide continues to see the spread supported by development of resources related to tourism and opening new casino facilities.

      In connection with the health and fitness industry, there is a growing health consciousness throughout society, especially among senior citizens and women, who year after year have shown an increasing tendency to focus their leisure activities on improving health and physical strength. We continue to see growing health-consciousness, a preference for sports and an interest in preventing the need for nursing care in old age. In addition, markets for new household training machines continue to grow. This is because household health and fitness equipment has dropped in price, and because a wide variety of machines were released by primarily overseas manufacturers.

      Against this background, in the Digital Entertainment segment of the Konami Group, mobile games, including JIKKYOU PAWAFURU PUROYAKYU, the World Soccer Collection series and PROFESSIONAL BASEBALL SPIRITS A (Ace), continued to enjoy steady sales. Also, METAL GEAR SOLID V: THE PHANTOM PAIN, which is the latest title in the METAL GEAR series, and Winning Eleven 2016 (known in overseas as PES 2016 - Pro Evolution Soccer -) received favorable reviews from users, and these titles are available to provide long-term enjoyment through continuing operation.

      In our Health & Fitness segment, we continued to develop our pricing and membership plans. These plans enable customers to select a pricing plan based on the number of times they use our facilities and to use more than one facility. We have intended to promote and spread the Konami Sports Club's services supporting the concept of "sustainable fitness." In addition, Konami Sports Life Co., Ltd., established in October 2015, began to develop new products related to health and fitness with the aim of enhancing its degree of recognition and increasing its market share in the health and fitness equipment market. This market is expanding centered on household machines.

      In our Gaming & Systems segment, we have promoted sales of the new cabinet Concerto of the video slot machine as well as the Podium cabinet series and the SYNKROS casino management system mainly in the U.S. and Australian markets.

      In the Pachislot and Pachinko Machines segment, we released new pachislot machines MAGICAL HALLOWEEN 5 following GUN SWORD, SKYGIRLS-Zero, Futatabi and SILENT HILL. As for pachinko machines, we released CR PACHINKO Castlevania (Japanese Title: CR PACHINKO Akumajo Dracula), whichwas derived from our original content.

      In terms of the consolidated results for the year ended March 31, 2016, total revenue amounted to ¥249,902 million (a year-on-year increase of 14.6%), operating profit was ¥24,679 million (a year-on-year increase of 61.2%), profit before income taxes was ¥23,768 million (a year-on-year increase of 40.1%), and profit attributable to owners of the parent was ¥10,516 million (a year-on-year increase of 6.0%).

      For the year ended March 31, 2016, in light of rapid changes in market environment surrounding the Pachislot & Pachinko Machines business and towards its restructuring, impairment and other losses on property, plant and equipment and intangible assets were recognized of ¥8,443 million, included in other income and other expenses, net in the consolidated statement of profit or loss.

      Further, as a result of our careful consideration to the recoverability of the deferred tax assets based on projections for future business performance, we determined to extinguish a part of deferred tax assets and recognize deferred tax expenses of ¥3,895 million for the year ended March 31, 2016.

    4. Performance by Business Segment

      Summary of total revenue by business segment:

      Millions of Yen, except percentages

      Year ended March 31, 2015

      Year ended March 31, 2016

      % change

      Total revenue:

      Digital Entertainment

      ¥96,975

      ¥132,682

      36.8

      Health & Fitness

      73,340

      71,286

      (2.8)

      Gaming & Systems

      33,825

      34,284

      1.4

      Pachislot & Pachinko Machines

      14,691

      12,083

      (17.8)

      Intersegm ent eliminations

      (674)

      (433)

      -

      Total revenue

      ¥218,157

      ¥249,902

      14.6

      Digital Entertainment

      As for mobile games, JIKKYOU PAWAFURU PUROYAKYU has surpassed 22 million downloads and became the top seller in the App Store sales ranking (game category) in March 2016, for the first time since its distribution began. In addition, PROFESSIONAL BASEBALL SPIRITS A (Ace) was released in October 2015. This title reproduces the real experience of a professional baseball game with

      top-quality graphics. Moreover, the WORLD SOCCER COLLECTION series, the CROWS×WORST series and the Professional Baseball Dream Nine series are enjoying strong performance. In overseas markets, Star Wars™: Force Collection and Winning Eleven CLUB MANAGER (known in overseas as PES CLUB MANAGER) continued stable operation.

      In regards to arcade games, our e-AMUSEMENT Participation system titles, centered on MAH-JONG FIGHT CLUB and music genre games, continued to operate steadily. In February 2016, we also released TSUNAGA Lotta, which is new generation ball-drawing medal game that connects cabinets via a network. This allows for a single physical jackpot to be shared nationwide. In addition, we held the 5th KONAMI Arcade Championship, which is to decide the ultimate arcade game player, and it was more exciting than the previous time.

      As for card games, the Yu-Gi-Oh! TRADING CARD GAME series continued to develop in the global market. Especially in Japan, this series continues to receive favorable reviews from many customers, including the annual world tournament held in Kyoto.

      As for computer and video games, METAL GEAR SOLID V: THE PHANTOM PAIN, which is the latest title in the METAL GEAR series, received high acclaim from a number of users around the world. In addition, Winning Eleven 2016 (known in overseas as PES 2016 - Pro Evolution Soccer -), which is the latest title in the Winning Eleven series, celebrated the 20th anniversary of its first release with improved controllability and realism. Furthermore, we will strive to operate it in such a way that it will offer long-term enjoyment to customers. This includes the

      online mode myClub and a large-scale update featuring the UEFA EURO 2016, one of the pinnacles of worldwide soccer competition featuring competing national soccer teams representing European countries.

      In terms of financial performance, total revenue for the year ended March 31, 2016 in this segment amounted to ¥132,682 million (a year-on-year increase of 36.8%) and segment profit for the year ended March 31, 2016 amounted to ¥35,669 million (a year-on-year increase of 110.0%).

      Health & Fitness

      With respect to the management of facilities that we operate directly, we developed the services, including the addition of a free exercise plan without limitation on frequency of use and discounted ticket books to be sold year-round, as well as revised pricing plans that customers can select the pricing plan based on frequency of use. In October 2015, four more facilities, formerly franchises, became available for use mutually with Konami Sports Clubs nationwide by introducing the frequency-based pricing plan similar to Konami Sports Club as one of the means for further expanding its services. Through continuing these measures and developing our management expertise, we intend to enhance convenience for the customers, the Konami Sports Club brand power and its degree of recognition.

      At the Nasu Highland Golf Club - Konami Sports Club Beginners' Golf Course that we opened in August 2015, we intend to widely expand player population by offering a new operation style for beginners with over 20 years experience of operation in golf school facilities. In addition, we reopened Grancise Yebisu Garden in September 2015. Consequently, there are now three Grancise, the top-brand facilities.

      In the Konami Sports Club facilities, we developed training programs, which combine training, diet and supplements, including renewals in BIOMETRICS, a dieting program, and V-BODY, a body conditioning program. At the OyZ exercise school program which mainly targets individuals ages 60 and older, we also added the new "Strengthening legs and hip course" and "Brain activation course" programs to enhance measures aimed at preventing dementia and

      improving cognitive function. In addition, with systematizing the "Konami Method" of correct ways to perform and practice physical activities, we introduced the "Konami Method Matome" web video series. The videos feature athletes affiliated with the Konami Sports Club Gymnastics and Swimming Athlete Teams, and provide ideas how to practice and for parents how to stay active with their children. These developments were a part of our efforts to make people more and more familiar with exercise and reach a wider range of customers.

      As for products relating to health and fitness, a revamped product was released, which updated part of the design and specifications of the home fitness bike

      S-BODY in the AEROBIKE series.

      For the year ended March 31, 2016, sales from this business decreased mainly due to the closing of large-scale facilities and a reduction in the number of facilities with management outsourced to Konami Group in the previous fiscal year. On the other hand, expenses were reduced due to improved operational efficiency.

      In terms of financial performance, total revenue for the year ended March 31, 2016 in this segment amounted to ¥71,286 million (a year-on-year decrease of 2.8%) and segment profit for the year ended March 31, 2016 amounted to 2,689 million (a year-on-year increase of 41.6%).

      Gaming & Systems

      The North American market environment saw harsh conditions due to affected by the entry of European manufacturers and the resulting intensified competition, the large-scale horizontal integration of major manufacturers and increasingly prudent investments by casino operators when purchasing machines. On the other hand, the Concerto new cabinet for video slot machine continued to have strong sales, which was devoted to the market since the late in the three-month-period ended December 31, 2015. We have also expanded the category of the Podium series video slot machine and accelerated the development of products which precisely meet each market's demands, including a wider offering in the Central and South American and European markets. Furthermore, we expanded our lineup of premium products in which are subject to a participation agreement (in which profits are shared with casino operators). These products raised higher expectations and willingness from players by introducing products such as Podium Goliath, a larger size version of Podium, and contributed stable earnings. The SYNKROS casino management system was sequentially introduced into multiple states in North America, and enjoyed strong sales.

      In the Asian and Oceania market, we started sales of Concerto new cabinet during the three-month-period ended March 31, 2016 as well as we continued to roll out a richly diverse product lineup, including Podium Stack of the Podium series. We have been also aggressively marketing in the South African market and extending our sales worldwide.

      In addition, we exhibited the Concerto new cabinet at the Europe's largest gaming expo, ICE Totally Gaming Show, held in London, U.K for the first time in European market. We also exhibited Concerto as well as Podium Monument of the Podium series featuring Frogger, which was leveraging our original content, at National Indian Gaming Association Tradeshow & Convention, held in Arizona, U.S. This lineup received notable attention from visitors.

      For the year ended March 31, 2016, operating expenses of this segment increased mainly due to advance investments, including increases in product approval fees and product development costs resulting from expansion of the product lineup in the North American and Australian markets as well as slow growth in earnings in the harsh market condition by intensified competition and stalled North American market.

      In terms of financial performance, total revenue for the year ended March 31, 2016 in this segment amounted to ¥34,284 million (a year-on-year increase of 1.4%) and segment profit for the year ended March 31, 2016 amounted to ¥5,572 million (a year-on-year decrease of 12.2%).

      Pachislot & Pachinko Machines

      As for new pachislot machines, we released GUN SWORD, which was derived from a popular animation series, SKYGIRLS-Zero, Futatabi, the second pachislot machine version of our original content SKYGIRLS, and SILENT HILL, the new pachislot product that leverages our original content from the popular horror and adventure video game. Furthermore, during the three-month-period ended March 31, 2016, we launched a new pachislot machine, MAGICAL HALLOWEEN 5, which is the latest title in the popular original series, MAGICAL HALLOWEEN. This machine operates the top of the market among new standard pachislot machines, and received favorable reviews from users and pachinko parlor operators.

      As for pachinko machines, we released the second pachinko machine developed by our group CR PACHINKO Castlevania (Japanese Title: CR PACHINKO Akumajo Dracula), which was derived from our original content of Castlevania: Rondo of Blood in the Castlevania series. However, old standard machines faced difficult sales conditions as self-imposed restraints are driving a change to new standards, and the sales quantity remained sluggish.

      In terms of financial performance, total revenue for the year ended March 31, 2016 in this segment amounted to ¥12,083million (a year-on-year decrease of 17.8%) and segment loss for the year ended March 31, 2016 amounted to 1,121 million (for the year ended March 31, 2015, segment profit amounted to 564 million).

      For the year ended March 31, 2016, in light of rapid changes in market structure surrounding the Pachislot & Pachinko Machine business including the trend of pachinko market shrinking and strengthening the regulations for pachislot and pachinko machines, impairment and other losses on property, plant and equipment and intangible assets were recognized of ¥8,443 million, included in other income and other expenses, net in the consolidated statement of profit or

      loss, due to selection and concentration of the titles for restructuring of the pachinko machine business.

    5. Outlook for the Fiscal Year Ending March 31, 2017

      Digital Entertainment

      With the spread of smartphones and tablet PCs worldwide, the available means of providing games continue to diversify, and opportunities to reach an even greater audience for games are increasing. Against this background, we intend to develop ways of playing games that match the characteristics of each device.

      As for mobile games, the total number of registered users of all contents we developed continues to increase steadily. JIKKYOU PAWAFURU PUROYAKYU, surpassed 22 million downloads, and Winning Eleven CLUB MANAGER (known in overseas as PES CLUB MANAGER), being distributed worldwide, are expected to continue to contribute toward our profits. We are further focusing our managerial resources on the development of content that we believe will become major hits in order to produce more hit content, especially in the native application market.

      Looking ahead, we will continue to expand our lineup, utilizing previously established production and operational expertise and rich content resources. We also intend to develop more content for overseas market and enhance new releases with attractive content by adapting to local preferences. As for global expansion titles, Yu-Gi-Oh! DUEL LINKS will be distributed in advance in Japan, and expanded globally later. We intend to enhance both mobile conveniences and the enjoyment of the Yu-Gi-Oh! TRADING CARD GAME.

      As for arcade games, Konami Group intends to work to revitalize the amusement arcade industry by providing new entertainment that can be enjoyed only at an amusement facility through "interpersonal communication" using the

      e-AMUSEMENT system. This will involve promoting the continual development of equipment compatible with the PASELI e-money service and e-AMUSEMENT Participation, as well as enhancements to and the expansion of various services. Concerning the introduction of e-money services to amusement arcades, we have agreed with other major companies in the industry to consider cooperative operations of the services in order to offer a joint infrastructure in the summer of 2016. We also continue to promote medal games that are enjoyed by wide range of users.

      As for card games, we will continue the aggressive promotion of the popular

      Yu-Gi-Oh! TRADING CARD GAME series in order to continue to please customers in worldwide as well as in Japan by implementing various measures.

      As for computer and video games, in April 2016, we released JIKKYOU PAWAFURU PUROYAKYU 2016, the latest, long-awaited title in the series, as well as started the simultaneous distribution of JIKKYOU PAWAFURU PUROYAKYU SUCCESS SPECIAL,

      an online-only title that is free of charge for basic functionality. Players, items of the title, developed in JIKKYOU PAWAFURU PUROYAKYU SUCCESS SPECIAL can also be used in JIKKYOU PAWAFURU PUROYAKYU 2016. This is expected to offer new ways to enjoy the series. We intend to continue global introduction of titles that have been carefully chosen according to selection and concentration. Furthermore, the new game mode myClub, which has been adopted for the Winning Eleven series (known in overseas as the Pro Evolution Soccer series), is expected to provide a sustained enjoyment to our customers. As we continue to move with the times and take on new challenges, we aim to create and provide "Valuable Time" to customers, including through the production of new games that utilize virtual reality (VR) and the serious development of e-Sports.

      Health & Fitness

      In our Health and Fitness business, we will continue striving to accurately grasp the needs of our increasingly diverse customer base and to increase the value of Konami Sports Clubs by offering a new lifestyle. We continue to offer services that not only have revised pricing plans based on usage frequency, but that also support customers' "sustainable fitness." These include programs to meet individual needs.

      As Japan's population continues to age, the government continues to take measures to combat lifestyle diseases and also develop new plans for boosting sports clubs and other aspects of the healthy prolonged life industry as part of the governmental growth strategy. As part of an integrated approach from national

      and private organizations, we intend to continue to promote fitness club operation, and intend to develop and market health and fitness equipment. The aim of these efforts is to enhance customer satisfaction for a variety of users with diverse lifestyles and age ranges as the leading company in the health and fitness industry.

      In regard to the management of sports club facilities, we commenced management of 28 facilities outsourced to the Konami Group in April 2016, and intend to begin one franchise facility in July 2016. By leveraging our expertise in operations and guidance for not only our directly operated facilities, but also franchise facilities and those outsourced to us, we intend to continue taking full advantage of our strengths as one of the largest operators of a large number of sports facilities in Japan.

      As for health and fitness related products, our existing AEROBIKE products and various new products are to be released by Konami Sports Life Co., Ltd., established in October 2015. Through the e-commerce site, we intend to promote these to members of our sports clubs and the general public, as well as improve brand value and expand our market share. We also intend to distinguish ourselves through coordinated product development with facilities.

      Gaming & Systems

      In regard to slot machine sales, especially focusing on the new Concerto cabinet for video slot machine, which has received positive reviews, we will promote various product expansions of the Podium series and strengthen sales. We will also make effort to accelerate to reduce costs of the latest released Concerto, and to improve the profitability.

      We introduced the SYNKROS casino management system and its many functions at various trade shows and business conferences, including demonstrations of

      True-Time Tournaments, those features allow casino operators to configure

      on-demand slot tournaments, and SYNKiosk. They received positive reviews from major operators. Looking ahead, we intend to actively pursue the distribution and make efforts to enhance product strength while developing new product features.

      Pachislot & Pachinko Machines

      In the Pachislot & Pachinko Machines business, although it is expected that the pachislot and pachinko machine market may continue to face challenging conditions due to a decrease in the number of customers and strengthening of the self-restrictions promulgated by pachislot and pachinko machine manufacturers' unions and other factors, we intend to stabilize profitability in the business to boost our market presence by working integrally with production, manufacture and sales.

      To achieve a higher rate of operation, we intend to develop our products with added value that is available only from the Konami Group through incorporating anticipated user demands into product development and leveraging Konami Group's original contents, including accumulated expertise in the Digital Entertainment business. We also intend to continue providing the familiar pachislot and pachinko machines that have been cherished and enjoyed for many years. As for manufacturing, we continue to develop a production system that can increase production volume in accordance with market demand, as well as promote cost reduction and quality enhancement.

      In sales activities, we will strive to maximize sales volume by deepening further our cooperation with sales agents and building a stronger sales base thorough KPE-TAKASAGO Sales Co., Ltd.

      Projected consolidated results for the fiscal year ending March 31, 2017 are as follows: total revenue of ¥210,000 million; operating profit of ¥25,000 million; profit before income tax of ¥24,000 million; and profit attributable to owners of the parent of ¥15,000 million.

      KONAMI, as a business affected by "hit" products, requires flexibility in how its products are released and is subject to fluctuations in sales throughout the course of the fiscal year. For this reason, projected consolidated results for the half year are not disclosed.

      We will to continue to elaborate on the disclosure for the quarterly financial results.

    6. Consolidated Financial Position
    7. Total Assets, Total Liabilities and Total equity

      Total Assets:

      Total assets amounted to ¥328,187 million as of March 31, 2016, increasing by

      ¥16,595 million compared with March 31, 2015. This mainly resulted from increases in cash and cash equivalents despite decreases in intangible assets and trade and other receivables.

      Total Liabilities:

      Total liabilities amounted to ¥114,712 million as of March 31, 2016, increasing by

      ¥21,619 million compared with March 31, 2015. This primarily resulted from increases in income tax payables, bonds and borrowings and provisions.

      Total Equity:

      Total equity amounted to ¥213,475 million as of March 31, 2016, decreasing by

      ¥5,024 million compared with March 31, 2015. This mainly resulted from an increase in treasury shares due to purchases, which offset an increase in retained earnings due to recognition of profit for the year. Total equity attributable to owners of the parent was 64.8%, decreasing by 5.1 points compared with March 31, 2015.

    8. Cash Flows

      Millions of Yen

      Year ended March 31, 2015

      Year ended March 31, 2016

      Change

      Cash flow summary:

      Net cash provided by operating activities

      ¥45,254

      ¥71,336

      ¥26,082

      Net cas h used in investing activities

      (24,495)

      (18,746)

      5,749

      Net cash used in financing activities

      (6,807)

      (1,877)

      4,930

      Effect of exchange rate changes on cash and cash equivalents

      678

      (1,460)

      (2,138)

      Net increase in cash and cash equivalents

      14,630

      49,253

      34,623

      Cash and cash equivalents at the end of the year

      ¥64,654

      ¥113,907

      ¥49,253

      Cash and cash equivalents (hereafter, referred to as "Net cash"), as of March 31, 2016, amounted to ¥113,907 million, an increase of ¥49,253 million compared to the year ended March 31, 2015.

      Cash flow summary for each activity for the year ended March 31, 2016 is as follows:

      Cash flows from operating activities:

      Net cash provided by operating activities amounted to ¥71,336 million for the year ended March 31, 2016, a year-on-year increase of 57.6%. This primarily resulted from a decrease in trade and other receivables and inventories, and recognition of depreciation and amortization expenses.

      Cash flows from investing activities:

      Net cash used in investing activities amounted to ¥18,746 million for the year ended March 31, 2016, a year-on-year decrease of 23.5%. This mainly resulted from a decrease in capital expenditures for property, plant and equipment.

      Cash flows from financing activities:

      Net cash used in financing activities amounted to ¥1,877 million for the year ended March 31, 2016, a year-on-year decrease of 72.4%. This primarily resulted from purchases of treasury shares, while there were proceeds from issuance of bonds and short-term borrowings.

      The trends of cash flow index are as follows:

      Year ended March 31, 2015

      Year ended March 31, 2016

      Equi ty-assets ratio (%)

      69.9

      64.8

      Equi ty-assets ratio at fair value (%)

      100.1

      137.2

      Liabilities to cash flow ratio (years)

      0.9

      0.7

      Interest coverage ratio (times)

      44.0

      75.4

      Equity -assets ratio: Total equity attributable to owners of the parent / Total assets

      Equity -assets ratio at fair value: Total equity attributable to owners of the parent at fai r value / Total assets

      Liabilities to cash flow ratio: Interest-bearing liabilities / Cash flows from operating activities Interest coverage ratio: Cash flows from operating ac tivities / Interest expens e

      Notes:

    9. Each indicator is calculated on a consolidated basis.

    10. Cash flows from operating activities derive from our consolidated cash flow statement.

    11. Interest-beari ng debt covers all liabilities with interest in our consolidated balance sheet.

    12. Basic Policy on the Distribution of Profits
    13. Konami Group believes that the provision of dividends and the enhancement of corporate value are important ways to return profits to our shareholders. It is our policy to emphasize payment of dividends as a target of a consolidated payout ratio of more than 30% and to use retained earnings for investments focused on business fields with good future prospects in order to continually reinforce Konami Group's growth potential and competitiveness.

      The term-end dividends for the consolidated year ended March 31, 2016 will be

      12.50 yen per share as we have announced. As a result, the dividends on an annual basis will be 23 yen per share, including a distributed interim dividend of 10.50 yen per share.

      KONAMI HOLDINGS CORPORATION intends to distribute dividends of 34 yen per share for the fiscal year ending March 31, 2017.

      Special Note:

      This document contains "forward-looking statements," or statements related to future events that are based on management's assumptions and beliefs in light of information currently available. These statements are subject to various risks and uncertainties.

      When relying on forward-looking statements to make investments, you should not place undue reliance on such forward-looking statements. Actual results may be affected by a number of important factors and may be materially different from

      those discussed in forward-looking statements. Such factors include, but are not limited to, changes in economic conditions affecting our operations, market trends and fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro.

      1. Organizational Structure of the Konami Group

        The Konami Group is a corporate group engaged in the entertainment and health fitness industries providing customers with "High Quality Life." The Konami Group is comprised of KONAMI HOLDINGS CORPORATION ("the Company") and its 21 consolidated subsidiaries and one equity-method affiliate.

        The summary overview of the Company, the consolidated subsidiaries and the equity-method affiliate and the business segment in which they operate are as follows.

        The four business segments shown below are based on the same categorization as described below in "(6) Segment Information" under "5. Consolidated Financial Statements."

        Business Segments

        Major Companies

        Digital Entertainment

        Domestic

        Konami Digital Entertainment Co., Ltd.

        Other companies

        Overseas

        Konami Digital Entertainment, Inc.

        Konami Digital Entertainment B.V.

        Konami Digital Entertainment Limited

        Other companies

        Health & Fitness

        Domestic

        Konami Sports Club Co., Ltd. (Note 2)

        Konami Sports Life Co., Ltd. (Note 2)

        Resort Solution Co., Ltd. (Note 3)

        Other companies

        Gaming & Systems

        Overseas

        Konami Gaming, Inc.

        Konami Australia Pty Ltd.

        Other companies

        Pachislot & Pachinko Machines

        Domestic

        KPE, Inc.

        Takasago Electric Industry Co., Ltd.

        Other companies

        Notes:

      2. Major companies that have operations in more than one business segment are included in each segment in which they operate.

      3. Konami Sports Life Co., Ltd. was newly established to take over a part of Konami Sports & Life

        Co., Ltd.'s business on October 1, 2015, and the latter changed its trade name to Konami Sports Club Co., Ltd on the same date.

      4. Resort Solution Co., Ltd. is an equity-method affiliate.

        Business Organization

      5. Management Policy
      6. Management Policy

        We, the Konami Group, are aiming to be a business group that is always highly regarded by all people, by creating and providing them with "Valuable Time." Furthermore, our basic management policy is to "value shareholders" and to "maintain sound relationships with all stakeholders, including our shareholders, and contribute to society as a good corporate citizen." We aim for the optimum use of the group's managerial resources with the following as specific guiding principles for management: to "follow global standards," "engage in fair competition" and "pursue high profits."

        To "value shareholders," our basic policy is to emphasize payment of dividends as a target for more than 30% in the consolidated payout ratio and enhance our corporate value to return profits to our shareholders. It is also our policy to focus the investment of retained earnings after dividends in highly promising fields so that we may increase corporate value and enlarge resources for the payment of dividends in the future.

        To "maintain sound relationships with all stakeholders, including our shareholders, and contribute to society as a good corporate citizen," we focus on maintaining sound relationships with shareholders, investors, customers, business partners, employees and society as a whole, as well as carrying out support activities in a wide range of fields including education, sports and culture. In accordance with such basic policies, Konami Group will continue to seek to deliver dreams and excitement to people around the world by creating and providing "Valuable Time."

      7. Profit Appropriation Policy

        Konami Group aims to continually enhance profitability through the improvement of operational efficiency. Emphasis is placed on three managerial indexes: the ratio of operating income to net sales, the ratio of net income to net sales and return on equity.

      8. Medium- to Long-term Corporate Strategies and Objectives
      9. Build a powerful organization that can respond to rapid changes in the global economy

        There are still risk factors facing the global economy due to concerns over the prospect of emerging Asian countries' economies, including that of China. However, the world economy shows signs of a slow recovery as a whole, supported by the

        U.S. and European economies. The business environment surrounding our businesses - Digital Entertainment, Health & Fitness, Gaming & Systems and Pachislot & Pachinko Machines - requires the ability to adapt to changes in consumer confidence and consumer behavior resulting from national economic

        trends. On the other hand, progress has been made in developing a network environment in the business environment in which we operate. In the process, users have begun sharing a variety of information, and communities are starting to emerge, each with distinct tastes. Konami Group has a holding company structure so that it may respond appropriately to this rapidly changing market environment and evolve into a flexible and sustainable entity. As such, there is now a clear separation between the management of the Konami Group and the execution of duties for each business segment. This is to enable on-target response to the needs of each market and changes of users as well as promote the agile development of each business. We also intend to promote the competitiveness and the sustainable growth of each group company. We believe that this will allow the Konami Group as a whole to make a leap forward.

        Enhance profitability and channel managerial resources to growth areas

        In the Digital Entertainment segment, with the spread of smartphones and tablet PCs worldwide and the development of an online environment, we expect to increase size of the population of users who seek new modes of play that emphasize network connectivity. The needs of such users are expected to become increasingly diverse. Given that we expect such diversity and globalization to be sought by users, Konami Group intends to channel appropriate managerial resources to respond in a selective and focused manner.

        In the Health & Fitness segment, against the backdrop of higher health consciousness and an increase in people with more leisure time due to the retirement of baby boomers, it is anticipated that health consciousness will become even higher in the future while preferences and lifestyles will diversify. In order to achieve further growth, we will take proactive steps to create value-added Konami Sports Clubs that meet the diversifying consumer needs and offer a new lifestyle. We are promoting a new corporate vision, "Total Health Partner," with the aim of establishing ourselves as a leading provider of new health-themed services, not only providing places for exercise but also becoming the most reliable provider of a wide range of health and body services for all of our customers, from children to senior citizens.

        In the Gaming & Systems segment, as for the casino market where Konami Group operates, the legalization of gambling is progressing in various countries and regions around the world, and the number of casinos is increasing each year.

        Business opportunities are continuously increasing for Konami Group, which manufactures and markets slot machines and offers participation agreements and the casino management system that secure stable revenues for Konami Group. We will endeavor to expand our business in the future with strategic alliances with other companies.

        In the Pachislot & Pachinko Machines segment, Konami Group will strive to increase its market share by providing products leveraging the Group's extensive

        entertainment expertise in step with market developments such as changes in how games are played and user preferences.

        Konami Group plans to allocate appropriate managerial resources not only to the existing Digital Entertainment, Health & Fitness, Gaming & Systems, and Pachislot

        & Pachinko Machines but also to new business fields where growth is anticipated in the medium to long-term.

      10. Basic Policy on the Selection of Accounting Standards

        The Company has voluntary adopted International Financial Reporting Standards (IFRS) from the fiscal year ended March 31, 2015, for the purpose of enhancing comparability with the financial information of overseas companies in the same industry.

      11. Consolidated Financial Statements
        1. Consolidated Statement of Financial Position

          Millions of Yen

          As of March 31, 2015

          As of March 31, 2016

          Assets

          Current assets

          Cash and cash equivalents

          ¥64,654

          ¥113,907

          Trade and other receivables

          30,869

          23,401

          Inventories

          12,844

          9,170

          Income tax receivables

          2,055

          2,139

          Other current assets

          5,951

          5,618

          Total current assets

          116,373

          154,235

          Non-cu rrent assets

          Property, plant and equipment, net

          79,261

          80,264

          Goodwill and intangible assets

          61,037

          39,470

          Investments accounted for using the equity method

          2,370

          2,585

          Other investments

          1,323

          1,268

          Other financial assets

          24,257

          24,123

          Deferred tax assets

          23,019

          22,651

          Other non-current assets

          3,952

          3,591

          Total n on-current assets

          195,219

          173,952

          Total assets

          311,592

          328,187

          Liabilities and equity

          Liabilities

          Current liabilities

          Bonds and borrowings

          6,009

          9,014

          Other financial liabilities

          4,355

          4,126

          Trade and other payables

          27,717

          24,757

          Income tax payables

          1,248

          9,261

          Other current liabilities

          12,270

          14,335

          Total current liabilities

          51,599

          61,493

          Non-cu rrent liabilities

          Bonds and borrowings

          14,943

          24,606

          Other financial liabilities

          18,448

          16,459

          Provisions

          3,610

          8,679

          Deferred tax liabilities

          708

          280

          Other non-current liabilities

          3,785

          3,195

          Total n on-current liabilities

          41,494

          53,219

          Total liabilities

          93,093

          114,712

          Equity

          Share capital

          47,399

          47,399

          Share premium

          74,175

          74,426

          Treas ury shares

          (11,271)

          (21,284)

          Other components of equity

          5,012

          2,407

          Retained earnings

          102,474

          109,802

          Total equity attributable to owners of the parent

          217,789

          212,750

          Non-controlling interests

          710

          725

          Total equity

          218,499

          213,475

          Total liabilities and equity

          ¥311,592

          ¥328,187

        2. Consolidated Statements of Profit or Loss and Comprehensive Income Consolidated Statements of Profit or Loss

          Millions of Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Revenue

          Product sales rev enue

          ¥95,298

          ¥118,795

          Service and other revenue

          122,859

          131,107

          Total revenue

          218,157

          249,902

          Cost of revenue

          Cost of product sales revenue

          (56,237)

          (70,974)

          Cost of service and other revenue

          (90,466)

          (91,476)

          Total cost of revenue

          (146,703)

          (162,450)

          Gross profit

          71,454

          87,452

          Selling, general and administrative expens es

          (50,207)

          (49,292)

          Other income and other expenses, net

          (5,942)

          (13,481)

          Operating profit

          15,305

          24,679

          Financ e income

          2,596

          230

          Financ e costs

          (1,095)

          (1,390)

          Profit from investments accounted for using the equity m ethod

          154

          249

          Profit before income taxes

          16,960

          23,768

          Income taxes

          (6,991)

          (13,237)

          Profit for the year

          9,969

          10,531

          Profit attributable to:

          Owners of the parent

          9,918

          10,516

          Non-controlling interests

          ¥51

          ¥15

          Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Earnings per share (attributable to owners of the parent)

          Basic

          ¥71.55

          ¥76.44

          Diluted

          ¥71.55

          ¥76.13

          Consolidated Statement of Comprehensive Income

          Millions of Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Profit for the year

          ¥9,969

          ¥10,531

          Other comprehensive income

          Items that may be reclassified to profit or loss:

          Exchange differences on foreign operations

          3,169

          (2,576)

          Net change in fair values of available-for-sale financial assets

          64

          (29)

          Total items that may be reclassified to profit or loss

          3,233

          (2,605)

          Total other comprehensive income

          3,233

          (2,605)

          Total comprehensive income for the year

          13,202

          7,926

          Comprehensive income attributable to:

          Owners of the parent

          13,151

          7,911

          Non-controlling interests

          ¥51

          ¥15

        3. Consolidated Statement of Changes in Equity

          Millions of Yen

          Equity attributable to owners of the parent

          Non- controlling interest

          Total equity

          Share capital

          Share premium

          Treasury shares

          Other components of equity

          Retained earnings

          Total

          Balance at April 1, 2014

          ¥47,399

          ¥74,175

          ¥(11,264)

          ¥1,779

          ¥96,091

          ¥208,180

          ¥659

          ¥208,839

          Profit for the year

          9,918

          9,918

          51

          9,969

          Other comprehensive income

          3,233

          3,233

          3,233

          Total comprehensive income for the year

          -

          -

          -

          3,233

          9,918

          13,151

          51

          13,202

          Purchase of treasury shares

          (8)

          (8)

          (8)

          Disposal of treasury shares

          0

          1

          1

          1

          Dividends

          (3,535)

          (3,535)

          (3,535)

          Total transactionswith the owners

          -

          0

          (7)

          -

          (3,535)

          (3,542)

          -

          (3,542)

          Balance at March 31, 2015

          ¥47,399

          ¥74,175

          ¥(11,271)

          ¥5,012

          ¥102,474

          ¥217,789

          ¥710

          ¥218,499

          Millions of Yen

          Equity attributable to owners of the parent

          Non- controlling interest

          Total equity

          Share capital

          Share premium

          Treasury shares

          Other components of equity

          Retained earnings

          Total

          Balance at April 1, 2015

          ¥47,399

          ¥74,175

          ¥(11,271)

          ¥5,012

          ¥102,474

          ¥217,789

          ¥710

          ¥218,499

          Profit for the year

          10,516

          10,516

          15

          10,531

          Other comprehensive income

          (2,605)

          (2,605)

          (2,605)

          Total comprehensive income for the year

          -

          -

          -

          (2,605)

          10,516

          7,911

          15

          7,926

          Issuance of convertible bond-type bonds with subscription rights to shares

          251

          251

          251

          Purchase of treasury shares

          (10,013)

          (10,013)

          (10,013)

          Disposal of treasury shares

          0

          0

          0

          0

          Dividends

          (3,188)

          (3,188)

          (3,188)

          Total transactionswith the owners

          -

          251

          (10,013)

          -

          (3,188)

          (12,950)

          -

          (12,950)

          Balance at March 31, 2016

          ¥47,399

          ¥74,426

          ¥(21,284)

          ¥2,407

          ¥109,802

          ¥212,750

          ¥725

          ¥213,475

        4. Consolidated Statement of Cash Flows

          Millions of Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Operating activities

          Profit for the year

          ¥9,969

          ¥10,531

          Depreciation and amortization

          20,631

          29,087

          Impairment losses

          5,361

          9,062

          Interest and dividends income

          (262)

          (217)

          Interest expense

          1,029

          946

          Loss on sale or disposal of property, plant and equipment

          581

          4,167

          Profit from investments accounted for using the equity method

          (154)

          (249)

          Income taxes

          6,991

          13,237

          Decrease (inc rease) in trade and other receivables

          (49)

          5,999

          Decrease in inventories

          340

          3,453

          Increase (dec rease) in trade and other payables

          (867)

          93

          Decrease (inc rease) in prepaid expense

          1,889

          (95)

          Increase (dec rease) in deferred rev enue

          2,216

          (1,981)

          Other, net

          320

          3,367

          Interest and dividends received

          279

          190

          Interest paid

          (1,090)

          (995)

          Income taxes paid

          (1,930)

          (5,259)

          Net cash provided by operating activities

          45,254

          71,336

          Investing activities

          Capital expenditures

          (25,769)

          (19,079)

          Decrease in lease deposits, net

          523

          262

          Decrease (inc rease) in term deposits, net

          886

          (7)

          Other, net

          (135)

          78

          Net cash used in investing activities

          (24,495)

          (18,746)

          Financing activities

          Decrease in short-term borrowings (within three months), net

          (1,095)

          (5,904)

          Proc eeds from short-term borrowings (more than three months)

          -

          9,289

          Proc eeds from issuanc e of bonds

          -

          10,050

          Principal paym ents under capital lease and financing obligations

          (2,173)

          (2,082)

          Dividends paid

          (3,532)

          (3,185)

          Purc hase of treasury shares

          (8)

          (10,013)

          Other, net

          1

          (32)

          Net cash used in financing activities

          (6,807)

          (1,877)

          Effect of exchange rate changes on c ash and cash equivalents

          678

          (1,460)

          Net increase in cash and cash equivalents

          14,630

          49,253

          Cash and cash equivalents at the beginning of the year

          50,024

          64,654

          Cash and cash equivalents at the end of the year

          ¥64,654

          ¥113,907

        5. Going concern assumption

          None

        6. Segment Information
        7. Operating segment information

          Millions of Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Revenue:

          Digital Entertainment -

          External customers

          ¥96,673

          ¥132,578

          Intersegm ent

          302

          104

          Total

          ¥96,975

          ¥132,682

          Health & Fitness -

          External customers

          ¥72,974

          ¥70,966

          Intersegm ent

          366

          320

          Total

          ¥73,340

          ¥71,286

          Gaming & Systems -

          External customers

          ¥33,825

          ¥34,284

          Intersegm ent

          -

          -

          Total

          ¥33,825

          ¥34,284

          Pachislot & Pachinko Machi nes -

          External customers

          ¥14,685

          ¥12,074

          Intersegm ent

          6

          9

          Total

          ¥14,691

          ¥12,083

          Intersegm ent eliminations and Eliminations

          ¥(674)

          ¥(433)

          Consolidated

          ¥218,157

          ¥249,902

          Millions of Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Segment profit (loss):

          Digital Entertainment

          ¥16,983

          ¥35,669

          Health & Fitness

          1,899

          2,689

          Gaming & Systems

          6,343

          5,572

          Pachislot & Pachinko Machines

          564

          (1,121)

          Total segment profit and loss, net

          25,789

          42,809

          Corporate expenses and eliminations

          (4,542)

          (4,649)

          Other income and other expenses, net

          (5,942)

          (13,481)

          Financ e income and finance costs, net

          1,501

          (1,160)

          Profit from investments accounted for using the equity m ethod

          154

          249

          Profit before incom e taxes

          ¥16,960

          ¥23,768

          (Notes)

        8. Konami Group operates on a worldwide basis principally with thefollowing four business segments:

          a) Digital Entertainment:

          Production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.

          b) Health & Fitness:

          Operation of health and fitness clubs, and production, manufacture and sale of health and fitness related goods.

          c) Gaming & Systems:

          Production, manufacture, sale and service of gaming machines and casino management systems for overseas markets.

          d) Pachislot & Pachinko Machines:

          Production, manufacture and sale of pachislot machines and pachinko machines.

        9. Segment profit (loss) is determined by deducting "cost of revenue" and "selling, general and administrative expenses" from "revenue." This does not include corporate expenses, finance income and finance costs, and certain non-regular expenses associated with each segment such as impairment losses on property, plant and equipment, goodwill and intangible assets.

        10. Corporate expenses primarily consist of administrative expenses not directly associated with specific segments.

        11. Intersegment eliminations primarily consist of eliminations of intercompany sales.

        12. Other income and other expenses, net include impairment losses on property, plant and equipment and goodwill and intangible assets and profit or loss of sales and disposal on property, plant and equipment.

        13. Geographic Information

          Revenue from external customers

          Millions of Yen

          Year ended March 31, 2015

          Year ended March 31, 2016

          Revenues:

          Japan

          ¥161,976

          ¥167,858

          United States

          39,844

          53,284

          Europe

          9,427

          20,447

          Asia/Oceania

          6,910

          8,313

          Consolidated

          ¥218,157

          ¥249,902

          (Note)

          For the purpose of presenting operations in the geographic areas above, Konami Group attributes revenues from external customers to individual countries in each area based on where Konami Group sold products or rendered services.

        14. Earnings per Share

          Year ended March 31, 2015

          Year ended March 31, 2016

          Profit attributable to owners of the parent

          9,918 million yen

          10,516 million yen

          Adjustments for profit us ed in the calculation of diluted earnings per share

          -

          9 million yen

          Profit used in the calculation of diluted earnings per share

          9,918 million yen

          10,525 million yen

          Basic weighted average ordinary shares outstanding

          138,610,956 shares

          137,572,041 shares

          Adjustments for convertible bond-type bonds with subscription rights to shares

          -

          675,801 shares

          Basic weighted average ordinary shares outstanding used in the calculation of diluted earni ngs per share

          138,610,956 shares

          138,247,842 shares

          Earnings per share attributable to owners of the parent for the year

          71.55 yen

          76.44 yen

          Basic

          Diluted

          71.55 yen

          76.13 yen

        15. Subsequent Events
        16. None

        Konami Corporation published this content on 10 May 2016 and is solely responsible for the information contained herein.
        Distributed by Public, unedited and unaltered, on 10 May 2016 02:49:03 UTC.

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