Nine months ended Dec. 31, 2014 |
Nine months ended Dec. 31, 2015 | Comparison | ||
---|---|---|---|---|
Net Sales | 442.9 billion yen | 425.6 billion yen | -3.9 % | |
Gross Profit | 172.9 billion yen | 183.2 billion yen | 6.0 % | |
(Gross Profit Ratio) | (39.0 %) | (43.1 %) | ||
Operating Income | 31.6 billion yen | 42.4 billion yen | 34.4 % | |
(Operating Income Ratio) | (7.1 %) | (10.0 %) | ||
Ordinary Income | 92.3 billion yen | 55.2 billion yen | -40.1 % | |
(Ordinary Income Ratio) | (20.9 %) | (13.0 %) | ||
Profit Attributable to Owners of Parent | 59.5 billion yen | 40.5 billion yen | -31.9 % | |
(Profit Attributable to Owners of Parent Ratio) | (13.4 %) | (9.5 %) |
(Net sales)
For Wii U, sales units of Wii U hardware and software increased as Splatoon and Super Mario Maker, which were released during this period became blockbusters, while evergreen titles such as Mario Kart 8 released in the previous period continued to show steady sales.
With respect to Nintendo 3DS, Animal Crossing: Happy Home Designer, which was released this period, became a hit, while in the overseas markets, evergreen titles such as Mario Kart 7 continued to show steady sales. In the Japanese market, titles such as Rhythm Tengoku (Japanese title) and Fire Emblem Fates: Birthright/Conquest gained popularity. However, compared to the same period of the previous fiscal year, which enjoyed releases of huge hit titles such as Pokémon Omega Ruby/Pokémon Alpha Sapphire and Super Smash Bros. for Nintendo 3DS, sales units of the Nintendo 3DS software were down. Nintendo 3DS hardware unit sales also decreased.
As a result, net sales were down compared to the same period of the previous fiscal year despite an increase in the sales of amiibo which has an extensive lineup, and an increase in total download sales which include additional download content for Nintendo 3DS and Wii U software titles.
(Gross profit ratio)
The gross profit ratio compared to the same period of the previous fiscal year increased by 4.1% to 43.1% mainly because the applied period-average exchange rate against the U.S. dollar dropped by close to 15 Japanese yen.
(Operating income)
As a result of an increase in gross profit by 10.3 billion yen and efforts made to balance revenue and expenses, operating income was 42.4 billion yen.
(Ordinary income)
Even though operating income increased by 10.8 billion yen compared to the same period of the previous fiscal year, mainly due to a decrease of 49.2 billion yen in foreign exchange gains included in non-operating income, ordinary income was 55.2 billion yen.
Nintendo Co. Ltd. issued this content on 03 February 2016 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 03 February 2016 09:48:16 UTC
Original Document: https://www.nintendo.co.jp/ir/en/library/events/160203summary/index.html?link=rss