Barco just announced the financial results for the first half year of 2018. The reported sales are, as expected, slightly below last year's level. However, a solid orderbook, positive book-to-bill ratios in each division and strong sales funnels ensure we are on track to deliver sales growth for the next half year.
Our first semester performance demonstrates the progress we are making toward our stated goal of building a stronger foundation that supports improved quality of earnings. We're pleased with the progress and we continue our strong focus on realizing further business- and cost- efficiencies, while investing in innovative solutions and go-to-market strategies as we advance towards our mid- term objective of achieving an EBITDA margin in the range of 12% to 14% by 2020
Looking back at 2018 milestones
Based on our 'focus to perform' program, we advanced key growth initiatives which resulted in a few milestones, including:
Sale of X2O Media
Opening of the factory for the future in Belgium
Relocation of manufacturing activities from Norway to Belgium
Commercial launch of Cinionic, the new Cinema venture
First 50 installations of UniSee, the new LCD-based videowall
Opening of local R&D and manufacturing center for Healthcare in Suzhou, China (cf. 'In China for China' program')
Barco NV published this content on 19 July 2018 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 19 July 2018 13:11:12 UTC
Barco NV is a Belgium-based technology company, which specializes in the design and development of professional visualization equipment and solutions. The company offers its products in such operating segments as Entertainment (primarily active in the field of digital cinema), Enterprise (including the control rooms and the corporate activity) and Healthcare (dedicated to the high-resolution visualization segments of radiology and mammography and IP-connectivity solutions for the surgical room).
The company's products range includes display monitors, projectors, video walls, image processing and connectivity and interactivity software.