Q2 FY2023 Operating Results

November 8, 2023

DeNA Co., Ltd.

©︎ DeNA Co., Ltd.

1

1. Financial Results Summary

2

Financial Results Summary*

(billion yen)

FY2022

FY2023

FY2022

FY2023

Q1

Q2

Q3

Q4

Q1

Q2

QoQ

YoY

Apr-Sep

Apr-Sep

YoY

change

change

change

Revenue (IFRS)

34.8

36.4

30.2

33.5

36.1

39.0

8%

7%

71.2

75.1

6%

Operating profit (IFRS)

4.0

3.1

-2.0

-0.9

1.7

3.1

77%

-1%

7.1

4.8

-32%

Operating profit (Non-GAAP)

3.8

3.0

-1.7

-0.8

1.6

2.9

80%

-2%

6.8

4.6

-32%

Finance income / costs (net)

6.9

1.7

-2.0

1.0

2.9

1.0

-66%

-43%

8.7

3.9

-55%

Share of profit (loss) of associates

accounted for using the equity

-0.2

0.8

-0.4

1.5

1.4

0.1

-94%

-89%

0.6

1.5

140%

method**

Profit before tax

10.7

5.6

-4.4

1.6

6.0

4.1

-31%

-27%

16.3

10.1

-38%

Profit for the period attributable to

7.1

3.9

-3.8

1.6

4.6

2.8

-40%

-30%

11.1

7.4

-33%

owners of the parent

EPS (Yen)

60.27

33.71

-33.24

14.07

41.66

24.82

-40%

-26%

94.22

66.48

-29%

*For full reconciliation of IFRS to Non-GAAP metrics, the calculation process, Non-GAAP EBITDA, and Sports Business seasonality, please see

the reference materials at the end of the presentation.

3

**In Q1 FY2023 recognized a one-time gain in earnings of 2.4 billion yen due to capital increase through a third-party allotment by GO Inc.

Financial Results Summary: Financial Results by Segment

(billion yen)

FY2022

FY2023

FY2022

FY2023

Q1

Q2

Q3

Q4

Q1

Q2

QoQ

YoY

Apr-Sep

Apr-Sep

YoY

change

change

change

Game

Revenue

15.8

16.9

14.1

17.2

12.5

13.9

11%

-18%

32.7

26.4

-19%

Segment profit/loss

1.7

2.3

1.6

4.0

0.2

0.2

-1%

-91%

4.0

0.4

-89%

Live streaming

Revenue

9.6

9.9

10.2

10.3

10.8

11.0

2%

11%

19.6

21.8

12%

Segment profit/loss

-0.2

-0.2

-0.1

-0.1

-0.2

0.1

-

-

-0.4

-0.1

-

Sports*

Revenue

7.9

7.9

3.0

2.1

10.2

11.0

8%

40%

15.8

21.3

35%

Segment profit/loss

2.6

2.0

-1.8

-2.8

3.4

4.0

17%

98%

4.6

7.4

61%

Healthcare

Revenue

0.7

1.1

2.0

3.2

2.0

2.3

16%

112%

1.8

4.2

133%

&

Segment profit/loss

-0.2

-0.7

-0.9

-0.4

-1.2

-1.0

-

-

-0.9

-2.2

-

Medical**

New Businesses

Revenue

0.7

0.7

0.8

0.8

0.7

0.8

15%

24%

1.4

1.5

12%

and

Segment profit/loss

-0.2

-0.2

-0.2

-0.3

-0.3

-0.3

-

-

-0.4

-0.6

-

Others

*See slides 14-15 for the seasonality of the Sports Business and status of matches for each quarter.

**PPA (a series of operations to allocate the acquisition cost to the assets and liabilities existing in the acquired company and record them in the

consolidated financial statements) for DATA HORIZON and Allm was completed and the FY2022 portion of amortization of intangible assets, etc. 4 was recognized in Q4 FY2022. Management accounting of the financial performance excluding this impact is shown on slide 16.

Financial Results Summary: Cost and Expense Breakdown

(billion yen)

Cost of Sales Personnel Expenses Depreciation and amortization Outsourcing expenses Commission fees Others Selling, general, and administrative expenses Personnel Expenses Sales promotion & Advertising expenses Outsourcing expenses & Commission fees Others Other income* Other expenses*

Consolidated employee headcount**

FY2022

Q1

Q2

Q3

Q4

17.4

18.4

17.2

17.8

2.0

2.2

2.4

2.1

0.8

0.9

0.9

0.9

3.9

4.1

3.6

3.6

7.9

8.3

7.7

8.1

2.7

3.0

2.6

3.1

13.8

15.0

14.8

16.3

3.5

3.4

4.2

4.3

3.8

4.3

3.9

3.9

4.8

5.7

4.8

5.3

1.7

1.6

2.0

2.9

0.5

0.1

0.2

0.4

0.1

0.0

0.4

0.7

2,294

2,589

2,854

2,951

FY2023

Q1

Q2

QoQ

YoY

change

change

19.0

20.4

7%

11%

2.2

2.3

9%

6%

1.0

1.3

36%

57%

4.5

4.9

9%

20%

7.8

8.2

5%

-2%

3.6

3.6

0%

22%

15.4

15.5

1%

3%

4.6

4.5

-3%

31%

4.3

4.2

-1%

-1%

4.4

5.1

16%

-10%

2.1

1.6

-22%

2%

0.2

0.1

-67%

-48%

0.2

0.1

-30%

785%

3,079

3,061

-1%

18%

FY2022 Apr-Sep35.8 4.3 1.7 8.0 16.2 5.7 28.8 6.9 8.1 10.6 3.3 0.6 0.1

2,589

FY2023

Apr-Sep

YoY

Change

39.4 10%

4.5 6%

2.3 41%

9.4 18%

16.0 -2%

7.2 27%

30.9 7%

9.1 32%

8.5 6%

9.5 -10%

3.7 11%

  1. -66%
  2. 171%

3,061

18%

*Includes non-operating income / expenses and extraordinary income / expenses, excluding finance income / costs under Japanese GAAP

(e.g. Loss on sales / retirement of tangible / intangible assets).5 **The consolidated employee headcount from Q2 FY2022 onward includes DATA HORIZON CO., LTD., and from Q3 FY2022 onward includes Allm Inc.

Focus Points and Progress in Three Years Starting FY2021

  • No change to the view for FY2023 announced at the beginning of the fiscal year (See slide 21)
  • Continuing efforts to further grow our strengthened business portfolio and enhance the earnings base to achieve the structural shift for Serve to contribute about the same level of profit as Entertain

Long Term Structure Shift

Entertain

(Profit, billion yen)

Aim to secure a good level of profit,

despite volatility

FY2022

Strengthened

business portfolio

Mid Term Strategy Start Year

(FY2021 results)

Serve

FY2023

Aim to secure similar level of profit

contribution to Entertain

Year-on-year revenue

Aim to achieve full year profitability in

and non-GAAP

both Healthcare & Medical in FY2023 and

operating profit

20.0 billion yen in revenue and 5.0 billion

increase (goal)

yen in profit for the whole business in

FY2024

Aim to achieve profit contribution of

Long Term Structure

approx. 3.0 billion yen per year in Sports

& Community in the mid to long term

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(FY2024 onward)

2. Entertain

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Game Business: Results

  • Revenue grew quarter-over-quarter due to new title launch at the end of June and existing title seasonality
  • Business overall is continuing streamlined operations, and making progress on establishing a mid to long term structure for new development

FY2021

(2 new titles)

FY2022

(2 new titles)

FY2023

34.2

36.3

36.0

33.7

Left:

31.9

30.7

Virtual currency consumption

11.2

10.0

28.7

(billion)

26.7

8.6

12.6

10.0

24.5

Japan browser

9.6

10.5

22.5

Japan app

9.1

International app

11.3

9.2

7.6

Right:

12.5

7.5

11.0

10.6

Segment profit/loss

8.5

9.0

7.4

7.7

(billion yen)

6.7

10.6

12.6

11.2

14.7

10.6

11.2

10.2

15.9

9.2

8.3

4.0

3.3

3.1

2.1

3.1

1.7

2.3

1.6

0.2

0.2

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

8

Game Business: New Titles

HUNTER x HUNTER

Launched in Traditional Chinese regions in February 2023. License for launch in mainland China was granted in March, and plan to launch during FY2023

©︎P98-23 ©VNM

Captain Tsubasa

Scheduled for launch in some regions, including Traditional Chinese regions and Europe, in December 2023

©︎YOICHI TAKAHASHI/SHUEISHA, 2018 CAPTAIN TSUBASA COMMITTEE

takt op.

Launched in Japan and other countries in June 2023, and launched in mainland China in October

©DeNA/takt op. game partners

JUMP: Assemble

Traditional Chinese and Korean versions scheduled for launch primarily in Southeast Asia and East Asia (excluding Japan) from 2024, with other

Produced by JUMP / SHUEISHA region launches

subsequently planned

9

Business Revenue*
Profit/Loss*

Live Streaming Business: Results

  • Revenue growth primarily from Pococha Japan and IRIAM
  • For Global Pococha continuing verification of appropriate operations for each region while optimizing investment
  • Continuing to prioritize revenue growth while aiming to secure profitability for the segment in

FY2023

Live Streaming

Live Streaming Business

(billion yen)

Pococha Japan IRIAM Others (Global Pococha, etc.)

9.9

10.2

10.3

10.8

11.0

9.6

0.3

0.3

0.3

0.3

0.3

0.2

1.5

1.6

1.4

1.5

1.3

1.0

8.3

8.5

8.6

8.6

9.0

9.1

(billion yen)

Pococha Japan IRIAM Others (Global Pococha, etc.)

-0.2

-0.2

0.1

-0.2

-0.1

-0.1

0.9

1.1

0.9

0.9

1.1

1.2

-0.3

-0.4

-0.3

-0.2

-0.4

-0.4

-0.8

-0.9

-0.7

-0.7

-0.9

-0.7

Q1

Q2

Q3

Q4

Q1

Q2

Q1

Q2

Q3

Q4

Q1

Q2

FY2022

FY2023

FY2022

FY2023

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*The revenue and profit/loss figures for each segment in the breakdown shown above are from management accounting for reference purposes.

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DeNA Co. Ltd. published this content on 08 November 2023 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 14 November 2023 14:58:06 UTC.