Digital Media Professionals Inc. announced new SMAPH-S shader based Graphics IP Core product family that now supports the latest OpenGL ES 3.0 API standard released by the Khronos Group. Earlier The Khronos released new OpenGL ES 3.0 specification that brings mobile 3D graphics to the next level with significant functionality enhancements and backwards compatibility with OpenGL ES 2.0. Below are the highlights of new features of OpenGL ES 3.0: OpenGL Shading Language ES 3.00; Transform feedback support; Uniform buffer objects and vertex array objects; Pixel buffer objects; Sync objects and fences; Multiple render targets; Non-power of two textures and 3D textures; ETC2/EAC texture compression formats; Depth textures and shadow comparison; The Khronos Group expects to update OpenGL ES Adopter's Program to provide extensive conformance tests for OpenGL ES 3.0 within six months. DMP SMAPH-S IP cores with OpenGL ES 3.0 support will follow this time schedule to provide fully compliant OpenGL ES 3.0 core to DMP customers.
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